This game was re-released one year later, in 1996, featuring a different selection of starting lives, up to 30.The biggest difference is that the levels are restructured and significantly longer, with stages 5 through 8 being derived from and expanded from areas in the arcade version’s final stage.The cartridge features Duke Nukem on it, rather than any Contra characters, and also uses screenshots of Contra Hard Corps in the background.The level complete theme from this game was reused in Toy Story.logo, this game has yet to be discovered on a J.Y. Like those games, you'll have to reset to get past this screen. However, this one is somewhat smaller than those which can be found in some Hummer Team games, but larger than in that in Donkey Kong Country 4. Company logo which can be accessed by pressing Up X4, Down X4, Left X2 and Right X2 during the intro. Graphics for a seemingly unused title screen, reading "Lanbo Waichuan" (Rambo Gaiden) can be found in the ROM.There is a level select cheat which can be accessed by pressing A, B and Select simultaneously on the intermission screen.When the player jumps, the sprite faces backwards for unknown reasons.The ending to this game is your player holding on to a helicopter with the word "THEND" written at the bottom of the screen. There is also at least one Japanese mistake in the intro as well. The intro clip of this game has English text available neither in the original Contra III: The Alien Wars nor in the Japanese original: WELCOME / THE WORLD OF GAME / A GAME / END. The final level is in a similar form as it was in the original, although some parts were cut out such as the starting area. The rolling enemies use different sprites here for unknown reasons. The fifth level is almost identical to the second level (in this version) except the sky is pink as opposed to blue. The screen only scrolls upwards and (due to the lack of Mode 7 effects) doesn't rotate. The fourth level is the second from the original game, and is very different to the original. There are also no powerups on this level. The third level is the fourth from the original game, and the multilayered scrolling is glitched in some versions of the game, being applied at the tunnel at the start when it shouldn't be. The second level is actually the third from the original game, and is mostly accurate aside from the start where the rolling enemies can't be killed. The first is similar to that of the original's, although the tank mini-boss was omitted in this version. Like in the original game, this pirate is split up into six areas. There is some sprite flicker in this game though, including the ending. The audiovisuals were remade from the original game and simplified, and they were used on the appropriate levels. The controls are actually very similar to the original Contra. Due to the limited number of buttons, the player now only has one gun as opposed to two. The controls are similar, although the player can change direction while crouched. (there also appears to be no way to gain extra lives here either) There is also a sound test there, although the difficulty option was removed. The player can start with anywhere between 3 and 9 lives (between 3 and 30 in the rerelease) through the use of the options screen, although there are no continues in this game. The smart bombs are also kept in this version and function similarly to those from the SNES game. The spread gun only fires in 3 directions as opposed to 5 and the laser only does 2 regular shots of damage. The powerups are limited when compared with the original games, with the only collectable weapons being the laser and spread guns, and these function slightly differently.
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